[1.12a] D2Multires
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Re: [1.12a] D2Multires
I got it working. Thanks iwansquall and Rexxar. Now if only i could get my item notifier to work that would be great. But it seems like it's only for 1.13c. Also how do you give a cookie?
RedAlert602- Devourer
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Re: [1.12a] D2Multires
For Singelplayer mode its a rly great Modification. But i want that for TSW Server. Mean 1.13c. Still waitin for update
CrasherX- Blood Stone
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Re: [1.12a] D2Multires
Is it blizzhackers that has the 1.13c (DOES NOT WORK ON MEDIAN ONLY SP, don't jizz yet!) multires program?
Or am I thinking of a different 1.13c with one resolution like the 1024/768 for 1.13c?
My memory sux.
Or am I thinking of a different 1.13c with one resolution like the 1024/768 for 1.13c?
My memory sux.
Re: [1.12a] D2Multires
yup. I have both BUT
If I remember right though kambala neither of those specific ones really allow for SUPER DUPER RES (for example 3200x2000).
Unless you reprogrammed one or have a link?
If I remember right though kambala neither of those specific ones really allow for SUPER DUPER RES (for example 3200x2000).
Unless you reprogrammed one or have a link?
Re: [1.12a] D2Multires
I can't remember if I had posted this, pretty sure I forgot to. Someone took the time to post D2MultiRes to 1.13c from the original 1.12a version, which was posted there: http://d2mods.info/forum/viewtopic.php?p=481635#p481635
Looks like not many people actually noticed it, so thought I would post it here.
Haven't tested it myself but some did and it apparently works well.
Looks like not many people actually noticed it, so thought I would post it here.
Haven't tested it myself but some did and it apparently works well.
whist- Nihlathak
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Re: [1.12a] D2Multires
Interesting. I bet the next question on every ones lips will be if it can be used on realm now that it's for 1.13c.
Under normal circumstances where you only increase the radius slightly, I don't feel Multires is a cheat whatsoever, but in way higher resolutions, you bypass the enemy detection radius and its (multires) usefulness gets overshadowed by its ability to attack unaware monsters.
Under normal circumstances where you only increase the radius slightly, I don't feel Multires is a cheat whatsoever, but in way higher resolutions, you bypass the enemy detection radius and its (multires) usefulness gets overshadowed by its ability to attack unaware monsters.
Re: [1.12a] D2Multires
Haven't tested it myself but some did and it apparently works well.
For me it does not. Half of the resolutions either break my game, cause very noticeable segmented tile frames, or puke out My Little Pony. 1280x720 works fine for me.
I would post a screenshot, but apparently the output of printscreen makes everything look fine n dandy.
Segolia- Bloody Butcher
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