Coldrat v6f miniguide

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Coldrat v6f miniguide Empty Coldrat v6f miniguide

Post by PallyBoy Sat Mar 23, 2013 3:26 pm

Hello this is my first guide ever i hope it´s ok

First of all the Skills:

Max: Trapratform
Max: QuillStorm
Max: Force of Nature
Max GoodBerry
Max: Lifeshield
Leftover: Ferocity
1Pt: Elfin Weapons
(you can put 1pt in pagan rites for fast heal, but i personally never need it and dont use it at all)
(you can put 1pt in thorn wall too, for cov etc, but again i dislike this skill very much and never use it, or need it)

And for early game i max acid fiends, to get better move speed and some dmg boost, but i think in later game they would give a huge dmg boost but they die way to fast and the 40k dmg we get later will be more than enough for most things)

The stats

Str: enough to wear gear
Dex: enough for max block
vit: Rest

For the start i would recomend to play elemental druid but if u want to play it from scratch like me, try to get those items. Your won´t have problems to get to act1 des. Orb the armor with ehd and total defense/faster hit recovery/block rate, the jewlery with thunderhammer proc,dex/str, and the wep with lifelech,life after kill and ehd.

Early Game Gear

Grimspirit
Spirit Mask (6)
Defense: (1443-2169)
Durability: 54
(Druid Only)
Required Strength: 494
Required Level: 54
+(21 to 24) to Summon Thunder Bear
Enhanced Weapon Damage +(66 to 75)%
Slows Melee Target by 10%
+(191 to 220)% Enhanced Defense
+(41 to 45) to Strength
(14 to 15)% Reanimate as: Shrieker
Socketed: 4

Death Spur
Heavy Boots (6)
Defense: (248-306)
Durability: 42
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(1 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed: 4

Visegrip
Light Gauntlets (6)
Defense: (269-374)
Durability: 46
Required Strength: 333
Required Level: 50
10% Chance to cast level 11 Crucify on Attack
+(36 to 40) to Maximum Damage
(27 to 30)% Chance of Open Wounds
(-171 to -200) to Monster Defense per Hit
(14 to 15)% Bonus to Strength
Socketed: 4

Deadfall
Heavy Belt (6)
Defense: (1970-2751)
Durability: 52
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
10% Chance of Crushing Blow
+(241 to 280)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed: 2

Razordisk
Buckler (6)
Defense: (238-296)
Durability: 32
Required Strength: 38
Required Dexterity: 109
Required Level: 43
+(1.5 per level) to Maximum Damage (Based on Character Level)
(18 to 20) to Strength
(36 to 40)% Chance of Open Wounds
(-171 to -200) to Monster Defense per Hit
Socketed: 4

Jitan's Kamon
Splint Mail (6)
Defense: (2170-4307)
Durability: 75
Required Strength: 391
Required Level: 49
100% Chance to cast level 42 Singularity when you Die
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
Adds (241-480)-(481-960) fire damage
Adds (241-480)-(481-960) lightning damage
Adds (241-480)-(481-960) cold damage
+(191 to 220)% Enhanced Defense
Damage Reduced by 10%
Socketed: 6

Clawscratch
Blade (6)
One-Hand Damage: (150-167) to (414-473)
Durability: 26
Required Dexterity: 373
Required Level: 54
+(2 to 4) to Druid Skill Levels
+(241 to 280)% Enhanced damage
+(36 to 40)% Bonus Damage to Mark of the Wild
40% Increased Attack Speed
40% Faster Hit Recovery
+(241 to 280) to Maximum Damage
(86 to 100)% Duration Bonus to Mark of the Wild
+(27 to 30) to Vitality
Socketed: 3

Empyrean Band
Ring
Required Level: 40
1% Chance to cast level 7 Singularity when you Kill an Enemy
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(51 to 100)% Extra Gold from Monsters

Angel Heart
Amulet
Required Level: 40
+1 to All Skills
(6 to 10)% Bonus to Strength
(6 to 10)% Bonus to Dexterity
Total Character Defense Plus (16 to 20)%
+(3 to 4) to Light Radius


Mid Game Gear

Druid Trap Rat Set
Rainbow Warrior

Emerald Flower
Emerald Earth
Emerald Cloud
Emerald Sky
Emerald Growth

Full Set Bonus:
With 2 or more set items:
+25% Bonus to Summoned Minion Life
With 3 or more set items:
+1 to Druid Skill Levels
With 4 or more set items:
Total Character Defense Plus 50%
With Complete Set:
Adds 1500-2000 magic damage
25% Chance of Crushing Blow
+100 to all Attributes
All Resists +50%
50% Chance of Uninterruptable Attack
50% Reanimate as: Ratfink

Emerald Flower
Blade (Sacred)
One-Hand Damage: (430-470) to (491-532)
Durability: 26
Required Dexterity: 366
Required Level: 100
+2 to Druid Skill Levels
+(31 to 50)% Bonus Damage to Mark of the Wild
+(251 to 300)% Enhanced damage
40% Increased Attack Speed
Adds 150-200 damage
Requirements -25%
Socketed: 3

Emerald Earth
Bone Shield (Sacred)
Defense: (2082-2807)
Durability: 51
Required Dexterity: 395
Required Level: 100
40% Faster Hit Recovery
1% Increased Chance of Blocking
Adds 100-500 fire damage
+(201 to 250)% Enhanced Defense
+(51 to 75) to Dexterity
(21 to 25)% Chance of Uninterruptable Attack
Requirements -25%
Socketed: 6

Emerald Cloud
Scale Mail (Sacred)
Defense: (5351-6947)
Durability: 57
Required Strength: 393
Required Level: 100
40% Faster Block Rate
Adds 100-500 lightning damage
5% Chance of Crushing Blow
+(201 to 250)% Enhanced Defense
+(41 to 50) to Strength
(21 to 25)% Chance of Uninterruptable Attack
Socketed: 6
Requirements -25%

Emerald Sky
Hawk Helm (Sacred)
Defense: (1950-2408)
Durability: 37
(Druid Only)
Required Strength: 333
Required Level: 100
+2 to Druid Skill Levels
25% Faster Hit Recovery
Adds 100-500 cold damage
+(201 to 250)% Enhanced Defense
+(41 to 50) to Strength
Increase Maximum Life 15%
Requirements -25%
Socketed: 4

Emerald Growth
Chain Gloves (Sacred)
Defense: (1110-1417)
Durability: 39
Required Strength: 385
Required Level: 100
+1 to Druid Skill Levels
20% Faster Run/Walk
(4 to 6)% Life stolen per Hit
+(201 to 250)% Enhanced Defense
+(21 to 25) to Dexterity
+(21 to 25) to Vitality
Requirements -25%
Socketed: 4

Empyrean Band
Ring
Required Level: 40
1% Chance to cast level 7 Singularity when you Kill an Enemy
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(51 to 100)% Extra Gold from Monsters

Angel Heart
Amulet
Required Level: 40
+1 to All Skills
(6 to 10)% Bonus to Strength
(6 to 10)% Bonus to Dexterity
Total Character Defense Plus (16 to 20)%
+(3 to 4) to Light Radius


End Game Gear

Albrecht's Revenge
Chain Mail (6)
Defense: (1432-2735)
Durability: 63
Required Strength: (200-188)
Required Level: 49
10% Chance to cast level 1 Arrow on Striking
Adds (401-800)-(801-1600) cold damage
+(131 to 150)% Enhanced Defense
Cold Resist +(46 to 50)%
(23 to 25)% Reanimate as: Returned Archer
+(52 to 60) Life after each Demon Kill
Requirements (-36 to -40)%
Socketed: 6

Drow Valor
Blade (Sacred)
One-Hand Damage: (280-320) to (692-832)
Durability: 26
Required Dexterity: 488
Required Level: 100
15% Chance to cast level 37 Carpet of Spiders when you Kill an Enemy
+(4 to 5) to All Skills
+(251 to 300)% Enhanced damage
40% Increased Attack Speed
+(401 to 500) to Maximum Damage
Stun Attack
(31 to 40)% Bonus to Dexterity
(21 to 25)% Chance of Crushing Blow
Total Character Defense Plus (21 to 25)%
40% Reanimate as: Soul Spider
Socketed: 3

ON SWITCH
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 112 to 116
Durability: 46
Required Dexterity: 203
Required Level: 100
100% Chance to cast level 25 Raven Flight when you Level-Up
+(3 to 6) to Sorceress Skill Levels
45% Faster Cast Rate
45% Faster Hit Recovery
+(41 to 50)% to Fire Spell Damage
+(41 to 50)% to Cold Spell Damage
+(41 to 50)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Increase Maximum Life (31 to 40)%
Fire Resist +(51 to 70)%
Lightning Resist +(51 to 70)%
Druid Morph
Socketed: 4

Glor-An-Fhaidha's Firebark
Gauntlets (Sacred)
Defense: (1604-2106)
Durability: 79
Required Strength: 574
Required Level: 100
5% Chance to cast level 23 Lava Pit on Attack
+2 to Druid Skill Levels
50% Faster Hit Recovery
20% Faster Run/Walk
Adds 1-1000 fire damage
+(31 to 40)% to Fire Spell Damage
25% Chance of Open Wounds
+(301 to 350)% Enhanced Defense
+50 to Strength
+50 to Dexterity
+50 to Vitality
Increase Maximum Durability 50%
Socketed: 4

Clawfeet
Chain Boots (Sacred)
Defense: (1860-2296)
Durability: 55
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+150% Bonus Damage to Mark of the Wild
+50% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
30% Faster Run/Walk
10% Increased Attack Speed
Adds 50-150 damage
50% Bonus to Attack Rating
+(251 to 300)% Enhanced Defense
Socketed: 4

Coldhunger
Wolf Head (Sacred)
Defense: (1848-2236)
Durability: 31
(Druid Only)
Required Strength: 440
Required Level: 100
8% Chance to cast level 20 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 50-150 damage
Adds 225-275 cold damage
(14 to 17)% Stamina stolen per Hit
(14 to 17)% Life stolen per Hit
-(41 to 50)% to Enemy Cold Resistance
+(201 to 250)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(31 to 50)%
Socketed: 4

Klaatu Barada Nikto
Amulet
Required Level: 120
25% Chance to cast level 20 Nova Bomb on Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-1500 lightning damage
+1800 poison damage over 6 seconds
Stun Attack
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots
Level 16 Hive (5 Charges)

Polar Breath
Buckler (Sacred)
Defense: (1119-1148)
Durability: 32
Required Strength: 223
Required Dexterity: 234
Required Level: 100
1% Chance to cast level 1 Ice Bolt Nova on Striking
1% Increased Chance of Blocking
+999 cold damage
-50% to Enemy Cold Resistance
+(50 to 150) to Energy
Increase Maximum Mana 20%
+5% to Maximum Cold Resist
Cold Resist +50%
Requirements -50%
Socketed: 4

GHAL RW
Ahriman
+1 to All Skills
Adds 200-600 fire damage
Adds 200-600 lightning damage
Adds 200-600 cold damage
+(301 to 350)% Enhanced Defense
+(31 to 50) to all Attributes
All Resists +(31 to 40)%
Requirements +10%

Bad Mood Ring
Ring
Required Level: 100
+1 to All Skills
Adds 250-500 fire damage
Adds 250-500 lightning damage
Adds 250-500 cold damage
-(11 to 15)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
+(11 to 16) to Disintegrate

Adrenaline Rush
Ring
Required Level: 100
+1 to All Skills
200% Bonus to Buff/Debuff/Cold Skill Duration
+(15 to 17) to Rapture
Damage Reduced by 5%


We cube lifeleech on wep,thunderhammer,stats on jewlery,ehd, total def on belt gloves helm boots, and -enemy cold res on armor.
We stack full Amethyst till we eat 500sigs, then we stack full Lums in armor and cold runes from sewers in weapon.


General Playstyle and Ubers

Put a rare item in cube,press transmute. Now u got 1goodberry in cube, press transmute again, now u have 3goodberry in cube. Eat one then..

1.Switch to Shamanka and buff Bloodlust
2.Switch weapons and buff Mark of the wild
3.buff Rapture

with 1 Adrenaline Rush ring the buff duration increse Bloodlust to 300sec, Mark of the wild to 150, and rapture to 60sec
(you can stack a secound adrenaline rush so u dont have to worry about buff no more.)

so basicly you buff rapture all the time, bloodlust every 5min and mark of the wild in between.

Your only attack is Quill Storm so you basicly spam that all day.

Dungeoun Ubers
-Creature of Flames
-Infernal Machine
-Death Projector

-Azmodan
The first tactic is you go to a corner where mobs dont have imunity and kill step by step. The secound tactic is you teleport directly to azmodan and quill storm. But since we cant aim who we shot u need some luck and expirience how to position urself but btw u wont die there cause we got epic lifeleech with quillstorm even if we just cubed 15% on our weapon.

-Rathma Square
-Cathedral of Vanity
Basicly we try to get the crystal ball between us and some monsters and quill, then kill the rest without problems.
-Toraja
not our favorite lvl since cast speed is slow to summon enough edyrems

-Vizjun
kill all monsters and purify boss, nothin easier than this


Summoning Ubers
-The Butcher
-The Binding of Baal
-Assault on Mount Arreat
-Akarat
-Lord Aldric Jitan
-Legacy of Blood
-Judgment Day

-Brother Laz

Uberlevels
-Kurast 3000 BA
Again the totems are not the best to aim at but we dont need this lvl anyway(just anoying not hard)
-Island of the Sunless Sea
-Khalimgrad
-Tran Athulua
-Fauztinville
-Ghosts of Old Bremmtown
We need a better Armor for this level with natasha rw no problem i think

-Kingdom of Shadow
-Duncraig


Heroic Ubers
-Belial
-Bull Prince Rodeo
-Quov Tsin

-Astrogha

Pros/cons of this build

Pros
-Very defense build (350-600kdef) max block with like 4500 dex and 15k hp
-We dont die from barrels in duncraig (we just got 1hp and are in normal form, and must rebuff Trapratform)
-We clear the best farm places in the game fast and safe
-High dmg /40k per quill/just 2k or so psn)
-Very High Mf doable
-We got epic on striking procs from helm,that freezes alot of enemies all the time, which gives us another defense part, and a decent colddmg proc on buckler. Arrow on striking from armor and thunderhammer will boost our dmg again.
-We got about 5k cold dmg from runes in wep, buckler, helm, armor, belt, ring and force of nature skill and -120 %enemy cold res. That means we got at least 10k pure cold dmg
(i dont know exactly how mark of the wild and bloodlust influence it, but it must be more than 10k cold dmg) maybe someone can explain it to me so i can add it here)


Cons
-We got to eat a goodberry everytime we join or create a game
-Collecting all the items could take awhile especially bad mood ring
-We got to buy some charms, that are impossible for us or respec to elemental


I hope my guide isnt to bad... if u find mistake just post it and then i try to corect it as best as i can


Last edited by PallyBoy on Sat Mar 23, 2013 9:32 pm; edited 2 times in total

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Coldrat v6f miniguide Empty Re: Coldrat v6f miniguide

Post by IVIike Sat Mar 23, 2013 3:31 pm

i find a few things better then what you have posted ^ i always play TR

you need 1 pt in the heal skill (cant remember name)
SSSu kriss pwns in alll places, esp fautz,
and Qor WEaponm has mass ele dmg...

also i know this is cold tr but i find augurs helm is best as casts BL after kill, means u dont need shamanka on switch which u can use a +12 dudu sk staff for buff

and TU heavy belt also for SoR after kill rips all places, ahrim has ncie ele dmg ect but sor is better
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Post by canbiet03 Sat Mar 23, 2013 5:25 pm

btw the reason why you call this build cold rat is the helm and armor only ? doesnt seem very legit because they dont give very much cold damage to call "cold rat" . the sssu shield in the end game should have made this call "coldrat" too , but isnt sssu items that common to let everybody make a build ?
second is if this is coldrat why dont we use Toorc's gift (heavy gloves) for around 500 cold damage ? i dont think we need too much -def because its always like 95% hit with high AR from MO or even eld runes ^^
third is the skills . why shouldnt we put 1 point in thorn wall as its our totem killing skill from CoV and kurast 3k ba ?
my druid is using craft weapon , which gives around 200 max damage , 1k cold damage and 344% ED , and its good enough to MO with -cold resist cus most of my damage is cold damage in the build , no good proc but i think its worth suggested being used .
and the last is with a 3% block shield , u can reach 75% block with 2k5 dex , and 4% block shield u can reach 75% block with 2k2 dex as trap rat form alreadly gives 4% increased block
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Post by GregMXL Sat Mar 23, 2013 5:39 pm

He's also using the Ice Runes from Act 3 Sewers.
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Post by PallyBoy Sat Mar 23, 2013 5:47 pm

canbiet03 wrote:btw the reason why you call this build cold rat is the helm and armor only ? doesnt seem very legit because they dont give very much cold damage to call "cold rat" . the sssu shield in the end game should have made this call "coldrat" too , but isnt sssu items that common to let everybody make a build ?
second is if this is coldrat why dont we use Toorc's gift (heavy gloves) for around 500 cold damage ? i dont think we need too much -def because its always like 95% hit with high AR from MO or even eld runes ^^
third is the skills . why shouldnt we put 1 point in thorn wall as its our totem killing skill from CoV and kurast 3k ba ?
my druid is using craft weapon , which gives around 200 max damage , 1k cold damage and 344% ED , and its good enough to MO with -cold resist cus most of my damage is cold damage in the build , no good proc but i think its worth suggested being used .
and the last is with a 3% block shield , u can reach 75% block with 2k5 dex , and 4% block shield u can reach 75% block with 2k2 dex as trap rat form alreadly gives 4% increased block

armor,belt,wep,shield ring and helm gives cold dmg

and btw its my first guide and the first char i played since version 1.Z9

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Post by IVIike Sat Mar 23, 2013 6:18 pm

alot of things on ur char for endgame gear needs changes to survive most places and farm most places, arrow is nice, but notif u cant kill or survive
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Post by PallyBoy Sat Mar 23, 2013 6:53 pm

i got exactly this char how i described in my guide and i can do fauzt dun easy without dieing

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Post by Xplosive Sat Mar 23, 2013 7:26 pm

Lol i forgot this version has gay amulet RIP mod . I had no idea how could you be using the lagbringer reanimates helm early game Very Happy
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Post by wow123400 Sat Mar 23, 2013 7:31 pm

good start,now you can edit it everyday to make it better Very Happy focus on more details plz?

btw,thx for making the sec druid guide Dancing
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